I tried to keep the number of polys as low as possible I used TurboSmooth with the "show end result" toggled ON, this is useful when shifting points, with simple extrusions and inserting connections to shape my character.īeginning to sculpt the front of the body ![]() In 3ds Max I started with sculpting the front of the body and more specifically the headlights, I used the Symmetry modifier to keep an eye on the proportions. Let's get started! Preparation reference and start model I will share with you how I went from an initial rough sketch to a finished piece. He is a dusty, rusty and fun character, perfect for my project. I want to use a reference that already existed so I chose to do Pixar's Tow Mater. ![]() The idea for this project came to me from thinking about how to combine organic modelling with designing a car. Self-taught 3D artist Daniele Martinello shares how he made his tribute to a beloved Pixar character using 3ds Max
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